![]() ![]() Start:1 - Because i want the sequence start at frame 1 (1)Frames12 (assuming that each frame is an image of the sequence and the number between parenthesis is the current frame ) Image options: Premultiply, Mapping: UV Flat, Image Sampling: not alpha and box filter, not mipmap and no interpolation, influence in color only A Texture with Sequence/Video Type, in this case a sequence of 12 images A basic material, merely at it default state An UV Unwrapped object, be it a cube or a simple plane (in GE, animated texture is enabled) ![]() Finally, thanks to everyone who has suggested features, reported bugs, or donated to the project.I’m working with Synfig and Blender in my small game project, but i can’t properly animate the textures, i have two problems at the moment that i can’t solve yet if i want to use a image sequence as texture or video as well, i don’t have the animated result in Game Render or Blender Render, just a random frame of the whole animation, at the time of testing i have this already setup: Special thanks to Stephen McAvoy for countless hours of testing, Lee Perry Smith and Mike Brondbjerg for generous donations, and Lee Perry Smith, Mike Brondbjerg, Franklyn D’Souza, and XC Engineering SRL for providing samples to showcase in the gallery. ![]()
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